Reporting From Glendale, California.
I've written two plays set in Las Vegas (The Theory of Everything, which takes place on the rooftop of a wedding chapel and dealt with UFOs, and Bee, which is about an invisible man in a city where it's easy to be invisible), and people have wondered about the origin of this seeming obsession.
When I was a kid, my parents would drive to Vegas every few months. What is it with Asians and gambling?
They would give me a roll of quarters and shove me into an arcade, and they would go off to do their gambling thing, occasionally returning to take me to eat. I couldn't be happier. Do you know how empowering it feels for a kid to have an entire roll of quarters—AN ENTIRE ROLL!—and have free reign of almost every single video game known to man? It's like a crack high without the crack. Not that I would know what a crack high feels like. But I have a very vivid imagination.
As the years passed, I was witness to the evolution of video-game technology. I think, for me, it really culminated with Dragon's Lair...
...and Space Ace, which were like a cross between a great animated film and a Choose-Your-Own-Adventure book. I didn't play as much after that because I grew up and bitter and stopped believing in magic and wizards. Well, okay, so I still believe in wizards, but don't tell anybody.
This entry was written during Blogathon 2006 (held from Saturday, July 29, 2006, 6:00 a.m., through Sunday, July 30, 2006, 6:00 a.m.) in support of Bread for the Journey. A total of $335.92 has been raised so far. You can still pledge money RIGHT NOW through Monday, July 31, 2006. Sponsor this event by clicking here RIGHT NOW. And here are full details about my involvement in this event.